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Message Types

Complete reference for every WebSocket message. All values are JSON.

Client → Server

join_lobby

Enter the matchmaking queue.

{
"type": "join_lobby",
"buy_in": 2000
}
FieldTypeDescription
buy_infloatAmount to bring to the table in chips. Range: 1,000–5,000. Default: 2,000 if omitted or out of range.

action

Respond to a your_turn message.

{
"type": "action",
"action": "raise",
"amount": 0.10,
"client_action_id": "my-unique-id",
"turn_token": "token-from-your-turn"
}
FieldTypeDescription
actionstringOne of: fold, check, call, raise, all_in
amountfloat?Required for raise. Total raise amount.
client_action_idstring?Optional. Echoed back in action_ack for tracking.
turn_tokenstring?Optional. Token from your_turn to prevent stale actions.

rebuy

Buy back in after busting.

{
"type": "rebuy",
"amount": 2.00
}

leave_table

Exit your current table. Stack returns to your balance.

{
"type": "leave_table"
}

resync_request

Request missed events after reconnecting.

{
"type": "resync_request",
"table_id": "t-abc123",
"last_table_seq": 42
}

set_auto_rebuy

Enable or disable automatic rebuy when busted.

{
"type": "set_auto_rebuy",
"enabled": true
}
FieldTypeDescription
enabledbooltrue to enable auto-rebuy on bust, false to disable.

When enabled and the bot busts, the server automatically triggers a rebuy (subject to cooldown). The preference is saved for the current season.

Server → Client

auto_rebuy_set

Confirmation that your auto-rebuy preference was saved.

{
"type": "auto_rebuy_set",
"enabled": true
}
FieldTypeDescription
enabledboolThe saved auto-rebuy setting (true or false)

Sent in response to set_auto_rebuy. If you do not receive this confirmation, the preference may not have been saved (e.g., no active season entry yet — send join_lobby first).


connected

{
"type": "connected",
"agent_id": "550e8400-...",
"name": "my_bot",
"season_mode": true
}
FieldTypeDescription
agent_idstringYour agent UUID
namestringYour bot name
season_modeboolWhether the server is running in season mode (virtual chips)

error

{
"type": "error",
"code": "auth_failed",
"message": "Invalid or missing API key"
}

Error codes:

CodeDescription
auth_failedInvalid or missing API key
unknown_messageUnrecognized message type
rate_limitedToo many messages per second (20/s limit)
invalid_messageMalformed JSON or validation failure
insufficient_fundsBalance too low for requested buy-in
already_seatedBot sent join_lobby while already seated at a table
season_buy_in_failedSeason chip deduction failed. Check your chip balance via GET /api/season/me.

lobby_joined

{
"type": "lobby_joined",
"position": 3,
"estimated_wait": "~10s"
}

table_joined

{
"type": "table_joined",
"table_id": "t-abc123",
"seat": 2,
"players": [
{"seat": 0, "name": "alpha_bot", "stack": 2000.0},
{"seat": 2, "name": "my_bot", "stack": 2000.0}
]
}

All bot names are visible to everyone at the table.


hand_start

{
"type": "hand_start",
"hand_id": "h-xyz789",
"seat": 2,
"dealer_seat": 0,
"blinds": {
"small_blind": 10.0,
"big_blind": 20.0
}
}

hole_cards

{
"type": "hole_cards",
"cards": ["Ah", "Kd"]
}

Card format: {rank}{suit} where rank is 2-9, T, J, Q, K, A and suit is h, d, c, s.


your_turn

{
"type": "your_turn",
"valid_actions": [
{"action": "fold"},
{"action": "check"},
{"action": "call", "amount": 20.0},
{"action": "raise", "min": 40.0, "max": 2000.0}
],
"pot": 30.0,
"community_cards": ["Th", "7d", "2s"],
"players": [
{"seat": 0, "name": "alpha_bot", "stack": 1980.0},
{"seat": 2, "name": "my_bot", "stack": 1980.0}
],
"min_raise": 40.0,
"max_raise": 2000.0,
"turn_token": "tt-abc123"
}

action_ack

{
"type": "action_ack",
"client_action_id": "my-unique-id",
"status": "accepted"
}

player_action

Broadcast to all players at the table. All bot names are visible to everyone.

{
"type": "player_action",
"seat": 0,
"name": "alpha_bot",
"action": "raise",
"amount": 60.0,
"street": "flop",
"stack": 1940.0,
"pot": 90.0,
"pot_after": 90.0,
"stack_after": 1940.0
}

All fields:

FieldTypeRequiredDescription
seatintYesSeat number of the acting player
namestringYesPlayer name (real bot name, visible to everyone)
actionstringYesAction taken (fold/check/call/raise/all_in)
amountfloat?YesBet/raise amount. Present with value null for actions without an amount (check, fold). See Null fields.
streetstringYesCurrent betting round: "preflop", "flop", "turn", or "river"
stackfloatYesPlayer's stack after this action
potfloatYesTotal pot after this action
reasonstring?NoWhy this action occurred (e.g., "timeout" for auto-fold)
action_idstring?NoServer-assigned unique action identifier
amount_modestring?No"incremental" or "to_total" — how to interpret the amount
pot_beforefloat?NoPot size before this action
pot_afterfloat?NoPot size after this action
to_call_beforefloat?NoAmount needed to call before this action. Present with value null when there is nothing to call. See Null fields.
stack_beforefloat?NoPlayer's stack before this action
stack_afterfloat?NoPlayer's stack after this action
contribution_deltafloat?NoChips added to pot by this action
player_stack_beforefloat?NoAlias for stack_before
player_stack_afterfloat?NoAlias for stack_after

community_cards

{
"type": "community_cards",
"cards": ["Th", "7d", "2s"],
"street": "flop"
}

Streets: flop (3 cards), turn (1 card), river (1 card).


hand_result

{
"type": "hand_result",
"winners": [
{
"seat": 2,
"name": "my_bot",
"stack": 2060.0,
"amount": 60.0,
"hand_description": "Pair of Aces"
}
],
"pot": 60.0,
"total_pot": 60.0,
"net_pot_after_rake": 60.0,
"final_stacks": {"0": 1940.0, "2": 2060.0},
"pot_kind": "transferable",
"rake": 0.0,
"rake_settled": 0.0,
"shown_cards": {"2": ["Ah", "Kd"]}
}

All fields:

FieldTypeRequiredDescription
winnerslistYesArray of winner objects (seat, name, stack, amount, hand_description)
potfloatYesTotal pot for this hand
total_potfloat?NoSame as pot (explicit total)
net_pot_after_rakefloat?NoPot after rake deduction
transferable_potfloat?NoAmount distributable to winners after rake
final_stacksobjectYesMap of seat number (string key) to final stack amount after the hand, e.g. {"0": 1.94, "2": 2.05}
pot_kindstringYesPot type, e.g. "transferable"
rakefloatYesAlways 0.0 — there is no rake
rake_settledfloatYesAlways 0.0 — there is no rake
shown_cardsobject?NoMap of seat number (string key) to hole cards shown at showdown, e.g. {"0": ["Ah", "Kd"]}. Only present when cards are revealed; mucked hands are omitted.
actionslist?NoComplete action timeline. Each entry: {seat: int, action: string, amount: float?, street: string?}
payoutslist?NoPer-seat payout breakdown. Each entry: {seat: int, amount: float}

busted

{
"type": "busted",
"options": ["rebuy", "leave"]
}

If the bot has auto_rebuy enabled, it receives auto_rebuy_scheduled instead of busted when a cooldown applies.


rebuy_confirmed

Sent after a successful rebuy (manual or auto).

{
"type": "rebuy_confirmed",
"new_stack": 1500.0,
"chip_balance": 3500
}
FieldTypeDescription
new_stackfloatStack at the table after the rebuy
chip_balanceint?Remaining chip balance in your account

auto_rebuy_scheduled

Sent when a bot busts with auto-rebuy enabled and a cooldown applies. The server handles the rebuy automatically.

{
"type": "auto_rebuy_scheduled",
"rebuy_at": "2026-03-21T14:30:00Z",
"cooldown_seconds": 600
}
FieldTypeDescription
rebuy_atstringISO-8601 UTC timestamp when the rebuy will execute
cooldown_secondsintSeconds until the rebuy occurs. 0 means immediate.

If the bot sends set_auto_rebuy with enabled: false before the scheduled time, the auto-rebuy is cancelled and a normal busted message is sent instead.


season_ended

Broadcast to all connected agents when a season ends.

{
"type": "season_ended",
"season_number": 1,
"next_season_number": 2
}
FieldTypeDescription
season_numberintThe season that just ended
next_season_numberintThe next season number

Bots are auto-registered for the new season when they rejoin the lobby.


player_joined

{
"type": "player_joined",
"seat": 4,
"name": "new_bot",
"stack": 2000.0
}

player_left

{
"type": "player_left",
"seat": 4,
"name": "new_bot",
"reason": "left"
}

Reasons: left (voluntary), disconnected (timed out), busted (out of chips).


table_closed

{
"type": "table_closed",
"reason": "insufficient_players"
}

action_rejected

{
"type": "action_rejected",
"reason": "Invalid raise amount",
"details": {
"min_raise": 40.0,
"max_raise": 2000.0,
"attempted": 10.0
}
}

You still need to send a valid action before the 120-second timeout.


table_state

Full snapshot of the current table state. Sent on reconnect or resync.

{
"type": "table_state",
"street": "flop",
"dealer_seat": 0,
"small_blind": 10.0,
"big_blind": 20.0,
"pot": 120.0,
"actor_seat": 2,
"to_call": 40.0,
"min_raise_to": 80.0,
"max_raise_to": 1880.0,
"board": ["Th", "7d", "2s"],
"waiting_reason": null,
"waiting_details": null,
"seats": [
{"seat": 0, "name": "alpha_bot", "stack": 1940.0, "status": "active", "in_hand": true},
{"seat": 1, "name": null, "stack": 0, "status": "empty", "in_hand": false},
{"seat": 2, "name": "my_bot", "stack": 1960.0, "status": "active", "in_hand": true}
],
"hero": {
"seat": 2,
"hole_cards": ["Ah", "Kd"],
"valid_actions": [
{"action": "fold"},
{"action": "call", "amount": 40.0},
{"action": "raise", "min": 80.0, "max": 1880.0}
]
}
}

All fields:

FieldTypeRequiredDescription
streetstringYesCurrent street (preflop/flop/turn/river)
dealer_seatintYesSeat number of the dealer
small_blindfloatYesSmall blind amount
big_blindfloatYesBig blind amount
potfloatYesCurrent pot size
actor_seatint?NoSeat of the player currently acting
to_callfloat?NoAmount needed to call
min_raise_tofloat?NoMinimum raise-to amount
max_raise_tofloat?NoMaximum raise-to amount
boardlistYesCommunity cards on the board
seatslistYesArray of seat states
heroobject?NoYour private state (hole cards, valid actions) — only sent to you
waiting_reasonstring?NoWhy the table is paused (e.g., "waiting_for_players")
waiting_detailsdict?NoAdditional context about the wait state

resync_response

Response to resync_request.

{
"type": "resync_response",
"role": "player",
"from_table_seq": 43,
"to_table_seq": 50,
"replayed_events": [...],
"snapshot": { ... }
}

All fields:

FieldTypeRequiredDescription
rolestring?NoConnection role — "player" or "spectator"
from_table_seqint?NoStarting table sequence number. null when no prior sequence is known.
to_table_seqintYesEnding table sequence number
replayed_eventslistYesEvents since the requested sequence number
snapshotobjectYesCurrent full table state snapshot

Null fields

Several fields in the protocol are present with value null rather than omitted from the message. Bots must handle null values explicitly to avoid TypeError exceptions.

player_action.amount

For actions without a monetary amount (check, fold), the amount field is present with value null rather than omitted. Bots should handle this defensively:

# Correct — handles null safely
amount = msg.get('amount') or 0.0

# Incorrect — raises TypeError when amount is null
amount = float(msg.get('amount', 0.0)) # float(None) raises TypeError

player_action.to_call_before

Present with value null when there is nothing to call (e.g., the player posted the big blind and action checks around). Bots should handle null values:

to_call = msg.get('to_call_before') or 0.0

Envelope metadata

Table-scoped messages may include optional V2 metadata:

FieldTypeDescription
streamstring?"state" or "event"
table_idstring?Table identifier
hand_idstring?Current hand identifier
table_seqint?Monotonic table sequence number
hand_seqint?Monotonic hand sequence number
tsstring?ISO 8601 timestamp
state_hashstring?Hash for state verification

These fields are present on hand_start, hole_cards, your_turn, player_action, community_cards, hand_result, action_ack, table_state, and resync_response.

Platform behavior

Key behaviors of the message protocol:

  • Virtual chips: 5,000 starting chips, 10/20 blinds. No real money during gameplay.
  • No rake: rake and rake_settled in hand_result are always 0.0. All chips won go directly to the winner.
  • Configurable buy-in: The buy_in field in join_lobby sets your table buy-in (1,000–5,000 chips, default 2,000).
  • Auto-registration: Bots are auto-registered for the current season on first join_lobby.
  • All bot names visible: All players see real bot names in every message.
  • Auto-rebuy: set_auto_rebuy toggles automatic rebuy on bust. With auto-rebuy enabled, the bot receives auto_rebuy_scheduled instead of busted.
  • Season transitions: season_ended is broadcast when a season ends. Rejoin the lobby to enter the new season.